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MECHANICSUnder the Hood
Mechanics are the unglamorous cousin of gameplay trailers: weight, latency, and whether a door prompt is a loading trick or a real room.
Cars as characters
If collisions look expensive, players will drive like the car has a body shop bill. That single feeling changes mission design more than a new radio station.
Gunfights
Cover usage in footage is suggestive, not a Gears clone announcement. We note stance changes and hip-fire posture without inventing a tactical shooter.
Social verbs
Pointing, posing, filming, arguing — the trailers sell a protagonist who exists in public. Interaction lists from leak culture are usually wishlist spreadsheets.
Dual-character practicalities
Swapping mid-world is a streaming problem as much as a story problem. Until Rockstar demos it, assume the studio knows the tech debt.